Tomb Raider developer and Embracer subsidiary Crystal Dynamics has confirmed its third round of layoffs this year.
In a statement shared on LinkedIn, the studio said it has made fewer than 30 people redundant across various departments and projects as it continues tor restructure the company. “Crystal deeply thanks all of those impacted for their incredible talent, hard work, and dedication, which helped shape the studio in so many ways. We are committed to offering our fullest resources and support to you during this transition,” reads the statement.
“To our players—as the realities of the industry continue to evolve, we’ve made these painful choices as a way to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future.”
Crystal Dynamics previously laid off an undisclosed number of people in August as a result of what it described as “evolving business conditions.” A few weeks later, Bloomberg reported those cuts were made after Microsoft scrapped its Perfect Dark reboot, which was being co-developed by the Embracer studio.
The company also made 17 employees redundant in March in a purported effort to realign around its “current business needs.”
Crystal Dynamics was purchased by Embracer in 2022 alongside other former Square Enix studios including Eidos Montreal. The Swedish conglomerate also acquired key franchises such as Deus Ex and Tomb Raider.
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Under the ownership of Embracer—which recently split into three standalone, publicly-traded entities after enacting a sweeping restructuring program that resulted in studio closures, divestments, and mass layoffs—both Crystal Dynamics and Eidos Montreal have made significant cuts.
Crystal Dynamics is currently working on what Embracer calls the “major next release” in the Tomb Raider series.