Explore more Articles in

Design

Creating the card-based RPG Battle Suit Aces

Battle Chef Brigade developer Trinket Studios is back, this time with a card-based role-playing game called Battle Suit Aces. Card games and giant mechs...

Ben Kvalo’s vision for a sustainable game industry

Why is the game industry suffering in 2025? The answer is—complicated. But everyone agrees that large companies being too brittle to survive a multimillion...

Crystal Dynamics confirms another round of layoffs

Tomb Raider developer and Embracer subsidiary Crystal Dynamics has confirmed its third round of layoffs this year. In a statement shared on LinkedIn, the studio...

Halo Infinite to receive final major content update

Halo Infinite will receive its final major update on November 18, 2025, to allow Halo Studios to refocus on developing new titles.The shooter launched...

Stick or Twitch? How streaming is hurting single-player games

The apparent demise of single-player games is the latest zeitgeist to grip the games industry, with many suggesting the rise of the games-as-a-service model...

How useful errors and evolving player skills shape Fortnite’s UX

User experience research, wherever it occurs in the development process, is a strong tool developers can rely on to understand whether their creative ideas are...

Omensight’s developers discuss making a murder mystery in just 18 months

Omensight, the new game from Stories: Path of Destinies developer Spearhead Games, was an 18 month effort that managed to clearly build on the...

7 great examples of foreshadowing in games that devs should study

Great foreshadowing is a win-win — it makes players feel smart and developers seem smart. It adds depth without any painful exposition, and it...

The rough beginning of Panzer Dragoon Saga’s development

- Manabu Kusunoki on working with a much larger team during development of Panzer Dragoon Saga.Team Andromeda's first two titles Panzer Dragoon and Panzer Dragoon Zwei are both...

Nintendo says innovation is a byproduct of its creative process

- Shinya Takahashi on how innovation is a byproduct of Nintendo's work culture. Nintendo is often praised for designing innovative hardware and software, with the Nintendo Labo being...

- A word from our sponsors -

Most Popular