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Creating the card-based RPG Battle Suit Aces

Battle Chef Brigade developer Trinket Studios is back, this time with a card-based role-playing game called Battle Suit Aces. Card games and giant mechs...

Ben Kvalo’s vision for a sustainable game industry

Why is the game industry suffering in 2025? The answer is—complicated. But everyone agrees that large companies being too brittle to survive a multimillion...

Crystal Dynamics confirms another round of layoffs

Tomb Raider developer and Embracer subsidiary Crystal Dynamics has confirmed its third round of layoffs this year. In a statement shared on LinkedIn, the studio...

Halo Infinite to receive final major content update

Halo Infinite will receive its final major update on November 18, 2025, to allow Halo Studios to refocus on developing new titles.The shooter launched...

NES and SNES hardware designer Lance Barr departs Nintendo after almost 40 years

Nintendo design and brand director Lance Barr is departing the company after almost four decades.As spotted by NintendoLife, Barr posted the news on Linkedin...

Why multiplayer devs are turning to Aim Lab for advanced player training

I first heard about Aim Lab during an interview with Proletariat Inc. CEO Seth Sivak—we were discussing a viewer-submitted question about training tools for...

Inside Assassin’s Creed Valhalla: Wrath of the Druids’ new in-game economy

For the last few Assassin’s Creed entries, Ubisoft has used its downloadable content packs packs to expand on the main games’ narrative, offer new...

Get a job: Join Seismic Squirrel as a Senior Gameplay Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Video: Bugsnax’s devs discuss launching on the PS5

Young Horses, the makers of Octodad: Dadliest Catch, have found themselves in an unusual position for indie developers: being one of the premiere launch...

Video: Building a writer’s room for Life is Strange: Before the Storm

When you have to manage a 15,000 page script for a game like Life is Strange: Before the Storm, how do you build reliable...

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